ANSF Addendum

The Ancient Domain was the first Stargate Group founded on the ROBLOX platform. It’s original leaders being Andy6a6, Eumesmo92, Legend26 and Atlantis6. The Ancient Domain was founded around the principles of knowledge and skill (in both development and intellectual endeavors).

As of the time of writing for this charter, the Council of The Ancient Domain has acknowledged the changing tide in the ROBLOXian platform and the necessity to maintain a Security Force to not only protect its own interests but defend those of its close allies. This addendum was ratified on January 25th by the High Command.

Any and all Combative Officers of The Ancient Domain must abide by these rules upon all platforms where they act as a member of the group, be it direct or as a representative in an allied state.

Ranks:
The following ranks must read and follow the directions of this charter.

Security Officer:

 * Approved Security Officer of AD
 * Activity Requirement- One patrol per week, attend one security meeting each month.

Security Lieutenant:

 * Tactical Advisory, may assist in Trainings
 * Activity Requirement- Aforementioned + Assist one Training each month.

Fleet Commander:
Leaders of the Ancient Domain Military. Fleet Commanders report directly to the High Council, though may be handled by any Ancient Council member. They must attend Group, Officer and Council Meeting's as required.

Refer to the Grand Charter for information on how to become a Fleet Commander.

Promotions:
To be promoted within The Ancient Domain Military Branch you must display exemplary behavior, skill, and understanding of our core principles. Fleet Commanders are chosen by the High Council. Those chosen to be Lieutenants of The Ancient Domain will be required to go through their own trials so submitted by the standing Strategic Command at the time.

Security Officer:
Attend and pass each of the 5 Military Branch Training's in sequence of the following units:
 * Ancient Domain Principles & Understanding
 * Ancient Domain Engineering & Technology
 * ANSF Security Introduction & Trialling
 * ANSF Combative Examination
 * ANSF Theory Examination

Security Lieutenant:
In order to be promoted to the prestigious rank of Lieutenant within the Ancient Domain Military Branch you are required to not only attend the above once but three times, being re-trialed over a set time to ensure your complete dedication to the role. Once you have been processed and accepted as such, you will be offered to assist a Fleet Commander in regular Security Officer training and if proven satisfactory, you may be granted the rank of Lieutenant after passing the ANSF Lieutenant Examination.

Note: Fleet Commanders may request to anyone in the Council to change ranks of members within the ANSF.

Core Trainings:
These are the trainings one must take to be accepted into The Ancient Domain Military Branch. Please be advised, if you do not pass these within two tries of each you will be placed on a 1 Month Cooldown.

Ancient Domain Principles & Understanding
In order to operate as a Security Officer within the Military Branch of The Ancient Domain one must understand the principles and values so held by all Ancients. This includes acknowledging and memorizing the list of offenses and punishments for transgressions against the state, allied forces or even enemy opponents.

Ancient Domain Engineering & Technology
Whilst The Ancient Domain Military Branch is focused around the defense and protection of our borders and those of our allies, we must be fully aware of how our bases operate to work as such. From Control Crystal Engineering to knowing how to operate the Stargate, you will be trialed on each of our core systems. Some of these, such as Stargate Operations, may fall outside of your regular duties but are required nonetheless for times of emergency.

ANSF Security Introduction & Trialing
In this training, you will get to learn the Strategic Command’s pivotal defense plans, understanding patrol routes, formation training and how to correctly use the tools and weapons at our disposal. Any misdeed at this point, to assault peers or your trainer or to use tools/weapons illegally against The Ancient Domain will result in an immediate disqualification and suspension. Assault of a Councilor, High Councilor or the Supreme Councilor will permanently disbar you.

ANSF Combative Examination
In this examination you will be trialed on the former, with the same warning as emboldened applying. You may request additional combative training after the former to prepare for this if you wish and it will not be held against your final result. There will be live-fire events, inclusion of one Wildcard event too that’ll not be announced prior to test your response and a combat theory examination.

ANSF Theory Examination
Unlike the aforementioned, the ANSF Theory Examination looks back to the Ancient Domain Engineering & Technology training ensuring that you not only know how to operate our equipment efficiently, but that of our Civilians, Engineers, Scientists & Operations Officers to be prepared for any and all eventualities. This may include having to disable a self destruct, escort personnel off world or approach and shut down the power conduits controlling a weapon’s platform that might be used against us by a rogue agent.

ANSF Lieutenant Examination
The Lieutenant Examination of the ANSF will require one to undertake several tactical operations, both in defensive and simulated offensive environments, with the additional formerly mentioned assistance of trainings to Combat Officers. This ‘examination’ will occur over time, rather than be a standing class-based examination.

Alliances and War:
See Grand Charter

If, at any point, The Ancient Domain is called to war you will adhere to the following protocols without question, hesitation or restraint. These are in place to protect our people’s and ensure that overreach of the Military Branch is not an issue:

Engagement and Defense:
Should you face an opponent at any of our bases, you are not to fire first. Any and all conflict that can be resolved by diplomatic resolve should be. If you are fired upon, find cover (if applicable) and shoot to stun, unless you are otherwise engaged via flank, or a civilian or Councilor is at risk of death. If an opponent has been stunned, arrest them as appropriate. If they’ve been killed and you cannot lock down the base and the base is not locked down, prepare for a secondary engagement following the above rules.

If you are alone and there is no one to protect, do not abandon the base. Opponents may be attempting to learn more about the base for future breaches without intervention, hold your ground and request assistance via the necessary channels (Discord being most effective).

In the event that the base is seized you are permitted to engage in Guerilla Warfare. This is NOT to be used at the risk of any Hostages (if utilising engineering approaches that could kill our own people, don’t, Councilor or otherwise). Sealing areas via bundling control crystals, turning off lighting and shooting all offensive opponents to kill is permitted IF you can confirm the Prison/Security Office has been taken over, or IF you can’t confirm it’s secure. Otherwise, attempt to stun and arrest.

Allied Engagement and Defense:
Unless otherwise commanded by the Highest Ranking Military or Governing Branch Allied Officer you are to conduct yourself in a passive manner. Follow our above rules, if stunning and such technologies are not available you are to secure civilians and allies before defending the primary security force. If no allied security are available, report it up the chain of command so that someone can alert them or post it in an allied channel.

Ambassadorial Countermeasures:
In the event that an allied unit fires upon you without reasoning, attempt to stop or otherwise, abandon the game and inform your fellow security officers. The Strategic Command and Executive Branch will then take over to find a peaceful resolution. Do not take matters into your own hands.

FOR ANY AND ALL ENGAGEMENTS, IF YOU CAN GET EVIDENCE, DO SO.

Abuses of Power:
Please read the following carefully, any transgressions will be treated as appropriate: Any and all abuses of power will be trialled in court by the Strategic Command, with Council Oversight or if serious enough (such as Treason/Coup d’état) be held as a Council Trial to determine your future.
 * Shooting of Allied Personnel without initiation
 * Suspension + Possible Disbar
 * Shooting of TAD Personnel without initiation
 * Suspension + Possible Disbar
 * Killing of either of the former without initiation
 * Suspension + Possible Disbar
 * Treason
 * Immediate Disbar + Possible Exile
 * Coup d’état-
 * Immediate Disbar + Possible Exile
 * Arresting without Reason
 * Suspension
 * Abuse of Power
 * Suspension
 * Impersonating others/false command
 * Suspension + Possible Disbar
 * Taking a Friendly Hostage
 * Suspension + Possible Disbar
 * Unauthorised usage of weaponised equipment
 * Suspension + Possible Disbar
 * Commandeering of a Ship
 * Possible Suspension

Strategic Command:
The Fleet Commanders so chosen by The Ancient Domain Councilors make up the Strategic Command of The Ancient Domain. Each Fleet Commander will be assigned a Councilor as a handler, though report directly to the High Council regardless of their handlers.

Due to the above, some Fleet Commanders of the Strategic Command may have unwarranted access to Council areas if so chosen by their handlers to assist in various advisory or practical terms (such as private research labs or meeting locations, but not including personal quarters). If acting at the behest of their handler, Fleet Commanders are to be substituted by their fellow Strategic Command peers for however long their duties may take, so long as it has been authorized and approved by the High Council.

Any and all Fleet Commanders, from entering their time of service as a Fleet Commander are held under a 6 Month Minimum Service of Duty time. During this time they cannot take part in Council Elections or otherwise return to the Civilian Branch without the unanimous decision of the High Council.

Given their unique position, Fleet Commanders may authorise some of the above transgressions if the situation is deemed serious enough. If such a thing were to occur, they’d have to record and report all events to the High Council. FAILURE TO DO THIS COULD RESULT IN REMOVAL OF SERVICE.

In the event that a Fleet Commander exercises their power in any form to attempt Treason against the Council or The Ancient Domain, their peers are obligated to shadow them until appropriate action can be taken against them (in the event that the Council cannot be immediately reached). In such an occasion, all normal security procedures are to be disregarded for engagement. Fleet Commanders hold a lot of power and have unique access to many systems within The Ancient Domain. They are to be subdued at all costs if so deemed by the Strategic Command or Councilors.

ANSF Database
The ANSF Database is a collaboration between our group and our allies to keep track of members between our groups. Those with Editing Access are High Councillors and Fleet Commanders. Councilors may request information from High Councillors.